
We got our PlayStation as an engagement present. Along with it came Tekken II, Worms, Crash Bandicoot, Adidas Power Soccer, Rayman, the obligatory demo disc, and our aforementioned sports racing title. Each of these save the footy got a good play, but it was Porsche Challenge that became the bane of my existence. No matter the number of tries, for whatever reason I just couldn't get it. Even the simplest of corners in the game proved too much for me, and so I was relegated to look on in a sulk as my significant other mastered the game and completed it with seeming ease. When the PlayStation 3 came along and the PS1 collection was disinterred, Porsche Challenge sat there mocking me. Everyone has a snapping point and mine was finally reached last week. It was time to meet it head on, to resume where we left off two decades ago.

Well, yes, if you like PS1 racing games. It was overtaken by the steam roller that was Gran Turismo, and for plenty-of-frills arcade action is easily surpassed by Ridger Racer Type Four, leaving it trailing in the wistfully-remembered stakes. Holding it back is its lack of variety. As it was based on a manufacturer's license and, apparently, close cooperation between the studio and Porsche itself this was something of a novelty, though it was preceded by Core's Jaguar XJ220, Gremlin's Lotus Esprit Turbo Challenge, and Sega's licensing of the Ferrari F40 for OutRun. Still, this was enough of a selling point then to give it a little bit more market clout and gaming press interest. The Boxster was marketed as an aspirational but relatively affordable luxury car, and just like OutRun before it the game was used to sell a lifestyle. You get to choose between six different drivers - a model, a mechanic, a journo, a hacker, kick boxer, and a DJ. There are supposed to be differences and rivalries between them, but I couldn't spot them. Anyway, your cadre of glamorous drivers have accompanying them some contemporary-ish tunes, redolent of the faux 70s instrumentals we later find in Driver, and for night time racing in Japan we get some light techno a la the Wipeout series. I suppose the package does a good job of selling the Boxster, but it limits the game's longevity. Yes, racing around Porsche's own Stuttgart test track is a nice touch, but doing it three times and three times in reverse is a bit wearing. Confusingly, when you do clear the game you get some grainy FMV footage of past Porsche models, which begs the question: why weren't these included as optional or unlockable motors?

The main question is how did we do this time round? Well, it turns out that I'm a better gamer these days. Though neither a simulator nor properly arcadey, you can't jam down the accelerator and tear around the game as you might in Ridge Racer. Brakes have to be applied sharply, and frequently. And once mastered the shame of 20 years fell away and, at long last, the ghost of its challenge was laid to rest. Is it worthwhile having a go? Yes, if you like racing games, but don't expect anything too different or better than any other PS1 driving experience.
No comments:
Post a Comment