Tuesday, 31 March 2015

Kid Icarus for the Nintendo Entertainment System

An early game for the blessed NES, Pit - the titular Kid Icarus - first appeared in 1986, and put his head above the digital parapet again in 1991 for an outing on the Game Boy. It was then 21 YEARS before Nintendo reminded us of his existence in a 3D shooter for, appropriately enough, the 3DS. Is that a record between video game sequels? Probably, though it's likely to be surpassed by this blast from the distant past. But on with the NES version.

Coming hot on the heels of Super Mario Bros and contemporaneous with the Metroid series, Kid Icarus is a pretty much a conventional platformer before platformers became ... conventional, and so has a few quirks of its own seldom replicated since. The first part of the game has you ascending from an underworld dungeon into an overground level, and then a maze-like warren of rooms, a structure repeated over subsequent levels before going completely off-piste in stage four and transforming into a horizontally-scrolling shooter. At the time perhaps only Mario had combined different platforming environments in this way. Another feature on the 'vertical' levels is that the screen wraps around Pac-Man-stylee, which sadly means enemies you think are safely flying about over the other side of the screen might sneak up and bite Pit on the ass. Not helpful. Another unwelcome design quirk is how you cannot retrace your steps. As soon as you move up the screen, the lower levels fall down the NES memory hole. If during the heat of a battle or thanks to a mistimed jump you plummet to the bottom, you die. Angel wings can be purchased to save you should you stumble, but in all not being able to go back is a bit of a pain.

Armed with a weedy bow our be-winged cherub makes his way from entrance to exit avoiding and killing enemies as he goes. Each of these creatures drop hearts of various shapes and sizes that, confusingly, don't stand in for health but money for shops. Here you can buy extra energy, wings, and various other goodies. In training rooms Pit is put through his paces as enemy objects hurtle at you. Get through it in one piece and you're awarded a more powerful weapon. Take it from me, that certainly comes in handy. As you progress through the levels you meet some - admittedly quite easy - end of level bosses and gradually power up as a character who can take more damage and dish it out.

As for the plot, not that it really matters, you can find the full low-down here. In short it's conventional Nintendo-and-apple-pie stuff. The good people of Angel Land (i.e. ancient Greece) have been imprisoned by the evil Medusa, and now her army of monsters run amok. Even worse the goddess of light, Palutena, has been captured by Medusa and her power shattered. Yes, it grates, and unfortunately the rescue-the-hapless-woman meme is something Nintendo persistently returns to even now. What is particularly galling in this plot line is a goddess has to be rescued by a 1980s Cupid knock off. What kind of message did that send to its young audience? That even little boys have more agency than nominally powerful women? It amazes me they have got away with this sort of nonsense for well over 30 years. And no, Nintendo, having a female lead in Metroid doesn't let you off. Still, it's up to Pit to unite her treasures, restore her powers, and send Medusa packing. Easy.

Or not. The Nintendo Entertainment System was massive in North America, and it had a roster of unbelievably difficult games. For a generation of gamers who grew up in that era, the epithet 'NES hard' is something they know all about. And Kid Icarus definitely fell into that category. For a cutesy kids' game, it is an unbelievably tough nut to crack. The way the enemies swarm you, the initial pitiful energy bar, the instant deaths on the vertical levels, the tough jumps, and - ugh - the super stiff controls on the final shooter stage make for a game that can flip from fun to frustrating in an instant. While more often than not the egregious difficulty levels in many NES games were thanks to sloppy programming, in the case of Kid Icarus and a handful of other bravura titles (Castlevania, Ninja Gaiden/Shadow Warriors, Contra/Probotector), this was a conscious design decision. Why? It's quite simple really. When many modern games have hundreds of gameplay hours in them, and even your typical first person shooter has a campaign mode of around eight to ten hours, but mucho multiplayer shenanigans to be had, you get a lot of game for your money. Back then, while a sizeable game by NES standards, a skilled player can get from beginning to end of Kid Icarus in about 90 minutes. A good level of challenge, as we might euphemistically put it, helps make up for a comparative lack of game. To become expert at something like Kid Icarus demands the sinking of dozens of hours. This wasn't just confined to Nintendo and its stable of third party software developers and publishers. Over here many a software house churned out stupid difficult games for exactly the same reason. Weirdly Sega's own games for their Master System generally avoided going down this built-in extra-difficulty route.

There's another interesting aspect to Kid Icarus. You go about the game offing enemies, collecting dosh, buying goodies, acquiring weapons, and occasionally picking up interesting items. But unlike other arcade adventures you can't manipulate these items, with the exception of mallets that can be used to release imprisoned allies. The rest of the time you're entirely at the game's mercy. You can't equip angel wings to fly a short way up above a tricky section. Your powered up weapons and spinning shield of death doesn't work against enemies in the training screens. Enter one of the game's maze-like fortresses and, annoyingly, your weapons disappear. For whatever reason access is denied. Marry this to the linear character of the game (which possesses no secrets, as per Mario, Zelda, and Metroid) and you have an example of authoritarian game design. The choices the player makes are limited to the immanent problems of resolving platform jumps or shooting up bands of enemies. Items only kick in when the game decides they can kick in. Even stored energy restoration potions work when your energy bar has been reduced to zero. The exception are those fortress levels where you guide Pit from room to room in the hunt for the boss. While ostensibly open, again there is only one correct route to that final room. Along the way are rooms full of ghastly traps, hideous monsters, and the possibility of getting turned into an aubergine(!). Wrong turnings serve to waylay and deplete your energy, which of course makes showing the boss who's boss that little bit trickier. While one could pin the fault of this on design constraints and the fact the development team had to pull all-nighters to meet tight deadlines, it nevertheless sits uneasily with contemporary gaming fashions and their accent on endless choice and customisation. Even then Kid Icarus was something of an oddball.

In all, looking retrospectively, Kid Icarus is a rarity in the sense of being a Nintendo developed and published title fallen into disuse and forgetfulness, until recently. But it is important as an instantiation of the firm's favourite gendered tropes, of 1980s game design conventions, and an authoritarian game playing sensibility. It's still worth playing, though the original cartridge isn't among the cheapest of NES games going.

Monday, 30 March 2015

Schiller - I Feel You

Haven't really got the time for a proper post tonight. Instead I'm going to share this.

Sunday, 29 March 2015

Was there anything Liberal about the Tory/LibDem Coalition?

As the most wretched government in living memory shuffles off into the history books, let's take some time to reflect. For all intents and purposes, at least where this blog is concerned, it was a Conservative government. It was hard to remember that this was actually a coalition between two parties that came together, they claimed, because the national interest demanded it. For their part, the line the Liberal Democrats are peddling is their contribution knocked the sharp corners off the Tories. Were the Conservatives governing alone, their policies would have been extreme and punitive. Instead, what the LibDems did was rein in their excesses, dull their vicious instincts, and corall them to the centre ground of British politics. And that's the offer they're standing on now. If Labour form the bulk of the next government, the LibDems will stop them from raising the Hammer and Sickle atop the Tower of London, and resist the collectivisation of Britain's window cleaners. Or something.

When determining the contribution of the LibDems to the outgoing government, two questions have to be asked. First, what LibDem policies were implemented over the last five years and what positions were rejected? That's the easy part. The second is whether those policies that made it into legislation were distinctively liberal, or comfortably made room within the envelope of British Conservatism as articulated and practiced by Dave, Osborne, and their ideological hangers-ons elsewhere.

What is liberalism and where do the LibDems sit historically with respect to it? This old post from Andy sets out the basics of liberalism. Their starting point is the sovereignty of the individual, and the only condition of liberty for all can guarantee liberty for one. Freedom then is freedom from tyrants and despots, but also the freedom to dissent from the will of the majority. Our sovereign individual cannot live in liberty if society places expectations on and compels someone to act contrary to their inclinations and wishes. The only justifiable infringement of this sovereignty on society's part is to protect others from harm. Vaccination programmes, therefore, are fine. The inculcation of liberal tolerance via institutions and the media is also fine. And, of course, preemptive interventions and the forcible incarceration of those who have or would do others harm, whether intentionally or not have similar merit. Liberty is never the infringement of the liberties of others.

This sense of liberty extends to the economy. In his classic statement on the subject, John Stuart Mill argued that trade is a social relationship. It has consequences for the seller and the buyer, but also everyone else drawn into that particular relationship. For example, the employees that manufactured/produced the product/service bought and sold, the financiers that might be funding the buyer and the seller, and so on. Therefore such actions are formally private but they do impinge upon the general interest. As a rule, as relations that take place independently of state direction the economy - operating on the principle of a sellers and buyers choosing among competing buyers and sellers - has proven to be efficient and self-organising. It regulates quality and therefore price, and provides jobs, all without the heavy-handed direction of the government bureaucrat. It follows from this that:

1. Market actors know best.
2. The state retains the right to licence, regulate, and prohibit the buying an selling of certain goods that have been considered harmful.
3. The expansion of government into economic activity dampens entrepreneurialism as market actors look to them as both customer and guarantor, effectively infantilising them, making them less competitive, dynamic, innovative, etc.

Mill's liberalism only goes so far, however. The socialist critique of liberal economics are well known. While on the one hand recognising the social character of economic transactions, Mill does not pay them any further mind. The structural and insurmountable inequality of the wage relation, for example, hides behind the formal equality of a contract freely entered into by employer and employee. However, extending the logic of individual sovereignty to the sphere of workplace relations the banding together of workers in a trade union undermines the principles underpinning successful market economies. While the actions of the government always threaten to upset the economic equilibrium, so the combination of workers introduce another pressure on market actors - the implied violence of the capacity and willingness to strike - will always condition an employer's capacity to respond to market signals, and possibly throw the whole intricate set up into crisis. Hence liberalism could be considered as an abstract exposition of employers. What mattered to them was the business of buying and selling: the actions of the state viewed with suspicion, the combinations of their workers with increasing anxiety.

The Liberal Democrats have long officially placed themselves in the tradition of social liberalism. Even the Orange Book clique of leading (neoliberal) LibDem politicians were forced to pay lip service to it to the extent that Nick Clegg published a wee pamphlet about it in 2009. The Liberal Moment was quite an interesting document that clearly positioned the party on the left. Left liberalism to be sure, but left all the same. Much of its critique(!) of capitalism draws directly on Mill, but rather than attacking the reach of the state Clegg took aim at the concentrations of capital in huge multinational megacorporations. Their sheer size was distorting economies and threatening liberty, hence the need for redistributive policies to disperse this economic power. He also called for more employee participation and ownership to harness the creativity and talent of workforces. He then goes on to stake the LibDem claim to be Britain's most progressive party on the grounds of fairness, social mobility, sustainability, civil rights and internationalism, while attacking Labour under Blair and Brown as an authoritarian party of centralisation. These, as far as Clegg was concerned, amount to fundamental betrayals of the progressive tradition the two parties straddle. By way of contrast, a LibDem government would roll back concentrations of power and redistribute it downwards.

Hence the distinctive outlook they brought to the negotiation table was respect for the individual, a commitment to empowering citizens and redistributing wealth and power, and using government as an enabler of these objectives. Those are the values, but what about the policies? Readers may recall coalition agreement reached between the two parties. What were the distinctly LibDemmy contributions to this now historic document? The Pupil Premium, restoring the earnings link in the state pension, raising the tax threshold, AV referendum, House of Lords reform, a whole series of civil liberties measures, and a green investment bank. On paper these were consistent with the party's philosophy and values. A good chunk of these policies were implemented - the pupil premium and tax thresholds are well-known and often talked up by LibDem representatives, the AV referendum happened and didn't go anywhere. In the minus column Lords reform failed after stupid Tory shenanigans typical of them, and the civil liberties pledges were barely worth the paper they were written on.

I'm going to give the LibDems a bit of leeway here. The nature of coalition government means you have to make compromises on your programme, and the vicissitudes of keeping an alliance rolling also calls for some policy sacrifices. Not being able to implement some of the above is an experience typical of continental party systems where coalitions are the norm. However, taking these achievements as inputs into the government, were they enough to give it a distinctly liberal flavouring? Was there consistency between the articulation of their values prior to the 2010 general election and their subsequent behaviour in office? No, absolutely not.

I haven't got the time to do a rundown of damage this government has done to the economy and social fabric of this country. Britain in 2015 may finally be seeing some GDP growth, but this comes at the price of more part-time and temporary work than ever before, a huge disparity in income as executive pay races ahead of average earnings, the growth in low revenue self-employment as jobs remain relatively scarce, the stripping out of tribunal rights, a raised tax threshold that primarily benefits middle and higher earners while the low paid find their tax credits cut, and the appalling (read punitive) cuts to and demonisation of people subsisting on social security. On all these measures the LibDems have acted as enablers, loyally trouping through the division lobby time after time to pass regressive policy into law. From the perspective of their professed values, their social liberalism, you would be hard pressed to find a starker example of cognitive dissonance, of between what a party says before it gets into power and what it ends up doing.

It's tempting to go all Trotty and blame the failings of the LibDem leadership - that Clegg was always a Tory anyway, except he quite likes the EU, that Uncle Vince and the rest were happy to trade principle for ministerial briefcases. Of course, the career aspirations of their leading politicians did have a role to play in the unprincipled history that then unfurled. More significant, however, are those long term trends grinding away at the political parties. The LibDems are a victim of it as much as Labour and the Tories are. As the party of anyone-but-the-above, they have very shallow social roots, which helps explain their erratic behaviour at local levels. Their years of pavement politics reaped benefits in terms of councillors returned, but was only ever going to reproduce its success so long as it remained the establishment's anti-establishment party. Take that away and you're left with a skeletal memory capable of polling as low as 1.4% in recent local by-elections. In effect, as is the case in nearly every established representative democracy, Liberal parties are historically obsolete. Where they have "succeeded" is by becoming the de facto conservative party of big business, as per Australia, or the anti-Conservative progressive party, as per the United States. What underlines LibDem obsolescence in Britain is noting where they do have roots - a tiny number of affluent and/or rural constituencies - do share similar demographic profiles to many Conservative-held constituencies.

If liberalism as a political movement is more or less done, we shouldn't be surprised by the LibDems' subsumption within the coalition. Their distinctive policies that did see the light of day presented no challenge to their senior partner at all. The Tories are quite taken with raising the tax threshold, they embraced pension rises to lock down their older vote, and even the pupil premium, of assisting disadvantaged kids in state schools, fits quite nicely into their 'hand up, not a hand out' presuppositions. All told, liberalism was assimilated to conservatism. The LibDems therefore did not impart the coalition a distinctly liberal identity. What they managed to do, however, was achieve a certain toxicity that will take years to shake off.

Saturday, 28 March 2015

Quarter One Local By-Election Results 2015

Party
Number of candidates
Total vote
%
+/- 
Q4
Average/
contest
+/- 
Q4
+/- Seats
Conservative
          19
  9,143
  24.4%
 -4.6%
     481
    -23
   +2
Labour
          17
12,154
  32.3%
 +8.4%
     715
 +268
    -1
LibDem
          13
  2,053
    5.5%
  -5.2%
     158
  -147
     0
UKIP
          13
  3,339
    8.9%
-10.0%
     257
  -137
    -2
SNP*
            4
  5,786
  15.5%
 +9.7%
  1,447
 +247
   +2
Plaid Cymru**
            3
     480
    1.3%
 +0.7%
     160
  -191
     0
Green
          10
  1,875
    5.0%
 +2.4%
     188
   +86
     0
BNP
            0
      
   
  
      
   
     0
TUSC
            0
    
    
      
    
    0
Independent***
            8
  1,507
    4.0%
  -3.3%
     188
  -106
     0
Other****
            2
 1,084
    2.9%
 +1.9%
     542
 +364
    -1

* There were four by-elections in Scotland.
** There were three by-elections in Wales.
*** There was one independent clash this quarter.
**** 'Other' this quarter were People First (80 votes) and Llanwit First (1,004 votes)

37,421 votes were cast over 20 individual local authority (tier one and tier two) contests. Fractions are rounded to one decimal place for percentages, and the nearest whole number for averages. You can compare these with Quarter Four 2014's results here.

The final complete quarter before the general election and what does it tell us. Well, the obvious observation is Labour are leading the Tories, despite as per fielding slightly fewer candidates. It might also be suggestive of further corroboration of a squeeze on UKIP and the LibDems. Interesting to see the Greens buck the trend also identified by various polling organisations. And I'm afraid comrades hoping beyond hope the SNP surge will melt before polling day, well, if anything their reach is increasing. To come third overall in by-election results from across Britain is an astounding but worrying achievement.

Of course, local council by-elections come with huge caveats. Elections can disproportionately take place in 'safe' seats and when they do, Tory majorities tend to pile up larger than Labour ones. Some wards are bigger than others (hello Scotland) too. Nevertheless if we're seeing the tentative confirmation of polling trends in actual votes cast, then these are probably real shifts that may anticipate the results five weeks hence.

Friday, 27 March 2015

Local Council By-Elections March 2015

Party
Number of Candidates
Total Vote
%
+/- Feb
Average/
contest
+/- Feb
+/-
Seats
Conservative
 8
4,321
  21.1%
 -4.5%
     540
 +155
  +2
Labour
 7
7,306
  35.7%
 -0.2%
   1,044
 +505
   -2
LibDem
 5
   288
    1.4%
 -7.4%
       57
  -103
    0
UKIP
 3
1,148
    5.6%
 -9.5%
      382
   +98
   -1
SNP*
 3
4,326 
 21.2%+21.2%
   1,442
+1,442 
  +2
Plaid Cymru**
 2
   167
   0.8% 
 -3.4%
     313
    -78
    0
Green
 4
   647
    3.2%
 -3.3%
     162
   +78
    0
TUSC
 0
     
   
       
      
    0
Independent***
 4
 1,243
    6.1%
 +3.0%
     311
  +194
    0
Other****
 1
 1,004
    4.9%
 +3.8%
   1,004
  +924
   -1

* There were three by-elections in Scotland.
** There were two by-elections in Wales.
*** There were no independent clashes.
**** 'Others' this month consisted of Llanwit First (1,004 votes)

Overall, 20,450 votes were cast over nine local authority (tier one and tier two) contests. All percentages are rounded to the nearest single decimal place. A total of five council seats changed hands. For comparison see February's results here.

Labour extends their lead over the Tories, reversing the terrible time the party had back in January. Not only has it managed that, but also the SNP have elbowed the blue team into third place - the first time that has happened since I began covering local authority by-elections. This is a month for other firsts too: the first time the Greens have beaten the Liberal Democrats (that vote, ouch!), and the only time I can remember UKIP polling such a meagre vote share. The three Scottish by-elections helped March look very bad from a right wing perspective, and there were a couple of nice contests in safe Labour areas. Yet for those who follow such things, this month's results can be taken as a morale boost for Labour and the SNP.

As far as I'm aware, April has three by-elections to look forward to. I know you can hardly wait either.